• Designed cinematics choosen to represent Bioware at E3
  • Multiplayer conversation kill
  • Deliver a cinematic experience of mystery and dread
On Tatooine the players help Sith Empire archiologists uncover an ancient artifact, but unknowingly unleash it. I was inspired by the first Resident Evil movie to create a scene based on lumbering but dangerous zombies.

Difficulties arose as each different class could end Lord Silthar in a number of different ways and each with a number of different body types. With multiplayer quests, any member of a four person group could win the decision. Inquisitors can use pole-saber, warriors use sabers, and bounty hunters and agents use pistols during cinematics. Special stage locations were used per class to accomodate different animations and strike distances.

When the players return to Captain Golah and activate the artifact, I wanted to show the danger of the Czerka secret weapon in division 7. A scene was added where the Kaleigh the archeologist gets transformed and captures her first victim.
The shattered world of Taris
Tatooine cinematics designed for E3
Balmorra over-and-under gameplay
Alderaan merchant row
Voss Nightmare Lands gameplay pockets
Sarlaac Pit stretch goal on Tatooine
Quest with a view
Nar Shaddaa Hutt party barge
Echo Base Homage on Hoth
All rights reserved © 2011 Kyle Garner and The Guildhall at SMU.