• Los Vegas style scenary and streets
  • Stark contrasts between the glitz and slums
  • Shadowy underworld and secret facilities
  • Limited PvP and only in designated areas
On the Hutt moon of Nar Shaddaa, underworld dealings make everything negotiable for enough credits. This world has contrasts between the bright lights and bright neon colors to the grimy underbelly rumored to hold the most unspeakable dangers.

This city world was made entirely of static assets. This caused the world to be smaller and several open areas to be unexpectedly divided for optimization. We found later that a combined 1/2 terrain and 1/2 static asset technique has the best balance between city feel and draw call optimization.

Inspiration came from movies like Robocop, Demolition Man, Johnny Mneumonic and years of my favorite pencil and paper role playing game Cyberpunk 2020.

This scene includes Druga's party barge which travels and docks where the smuggler goes. The rich take a tour and "slum it" down to even the bottom most depths including Wookie arena betting and secret Imperial prisons. The smuggler is on the hunt for the last of a species which the Hutt intends to dine upon.
The shattered world of Taris
Tatooine cinematics designed for E3
Balmorra over-and-under gameplay
Alderaan merchant row
Voss Nightmare Lands gameplay pockets
Sarlaac Pit stretch goal on Tatooine
Quest with a view
Nar Shaddaa Hutt party barge
Echo Base Homage on Hoth
All rights reserved © 2011 Kyle Garner and The Guildhall at SMU.