- Special attention paid to flow and balance
- Designed, textured, lit, detailed, balanced, made cinematics, and organized playtesting sessions for the tutorial level
- Modeled, unwrapped, and textured a custom fire extinguisher
- Produced a "break glass in emergency" decal
Besides the duties of producer, I was also an active participant as a level designer. I completed the tutorial level's design, texturing, lighting, detail, enemy placement, balancing, cinematics, and organized several playtesting sessions.
In this scene Oban, the game's hero, prepares to crouch through a hole in the wall during the tutorial level. The idea behind this part of the tutorial taught the player to use the crouch navigation function used throughout the game. Here I used the burning gas can as a "flare" against the night sky for high noticability. Inspired by Half-Life 2's tutorial, while the player journeys through each stage, text indicates the action needs to perform.
I also modeled, unwrapped, and textured the custom fire extinguisher seen under the glass case. Also seen is a custom decal saying "in case of emergency, break glass" as one of several hints to break the skylights and let in light.